June Development Update!

Greetings Lunacians!

We were delighted with the response to the last development update and are excited to share our progress from June. We’ve realized that these types updates help with coordination and keeping everyone in the ecosystem aligned with our vision.

June was an incredibly productive month at Axie HQ! This post will go over some of the highlights.

:Sticker_Puff:

Axie Battles

We’re now deep into the Alpha for the Axie mobile application. So far, the Alpha has been a resounding success. Here are some key metrics:

  • The number of Axie holders has grown by over 30% since December 19th (when we launched the Community Alpha).

  • We’ve seen nearly 5,000 downloads of the application.

  • We now have an average of ~620 weekly active users within the application. 

In addition to these quantitative gains, we’ve made progress in introducing the concepts of play to earn, decentralized exchanges, and liquidity pools to our community.

Over the course of the Alpha, we’ve been diligently gathering feedback, analyzing data with the goal of making our battle system even more engaging.

Some of the main issues we’ve come across center on:

  • The gameplay pacing being a bit too slow.

  • The parallel turn system adds a lot of unnecessary mental math and calculations to mastering the game.

  • A few unintuitive mechanics and UI issues.

  • Energy steal limiting creativity in strategy.

  • Hoarding cards and energy leads to too many “no move” turns.

  • Cards with very low usage.

With these issues in mind we currently have a team of engineers and product designers devoted to revamping the current battle system. The changes will make the game faster, more intuitive, and better for streaming/content creation.

Many of the cards, especially the current popular cards will remain similar in spirit. The under-used cards give us a great opportunity to add fun, new mechanics to the game which should add utility to a high number of Axies. We’re also thinking about adding some utility to Eyes/Ears, as that adds another layer for innovation.

These changes are currently being tested by a small group within the Axie development team, which we call a squad. We will add progressively more team members to the testing and once we feel that the changes are ready for the community to experience, we will open it up for community testing.

Scaling Axie

The recent Ethereum gas congestion, while a good sign for the adoption of Ethereum and blockchain technology, has negatively affected the experience of our community and slowed down the Axie economy.

We announced our plans for scaling Axie Infinity in a separate post earlier this week. Check it out here!

:Sticker_Beast:

Land Development

June has been an awesome month for development of the Land system! We won’t feature visual leaks this month as we’d like to reserve some of the hype for launches and many of the new visual/UI additions are in a rough/preliminary state.

Resource Gathering

We’ve added a variety of different resource spawns to the land plots. Different land will have different types of resource spawns. The value/utility of these resources will correspond to the quality of the land they spawn on. Balancing these resource spawns and drops will be vital to ensuring a strong land economy. We must make sure that there are sufficient resource sinks added to the system to prevent an oversupply and create opportunities for diligent harvesters.

We now have a basic UI for harvesting resources within Lunacia using your Axies.

Axies are now able to leave their plots and travel around Lunacia. We’re testing out the speed by which they travel. There is an equilibrium point that balances fun & economic considerations —we’re testing to see where that boundary is.

Crafting

Over the last month we’ve implemented the UI for crafting which will be a key component to the land system. We will have some basic recipes ready for our first community release. Make sure to join our Discord and let us know your biggest crafting desires! 

We have some very basic crafting trees and upgrade paths for things like structures and tools (think hammers/picks). 

Rendering Unique Axies

Last month, we mentioned that we were having some difficulties with rendering unique Axies on land. We were able to resolve the issue thanks to some nifty code from our game engineering team! This means that we’re now able to load your Axies on your land plots rather than using placeholder Axies.

Chimera Battles

Linking Battles to land will be a vital component of land gameplay. At the moment, we are hammering down the details of how exactly Chimera battles will be integrated with land. As we mentioned earlier, we are revamping some aspects of the battle system and are working through how this affects land battles. We also are intrigued by the possibility of collaborative and social quests & missions and are thinking about how these could be tied to Chimera battles on land for rare resources.

 Community Release

Let’s discuss some of the requirements we have for the community release: Our number one priority is that it must look amazing. It needs to instill a sense of wonder among our players and attract our friends and family to Axie. 

We then have some gameplay requirements. The essence of the gameplay should be clear and our vision for the long term should ring crystal clear. As we continue to test mechanics and gameplay in our office, it’ll become clearer when we’re ready to release some gameplay to our community. 

Other Thoughts

We believe that recent trends in both gaming and Blockchain demonstrate the potential for our land system.

Building and gathering games like Animal Crossing show that there’s something innately satisfying about building a new home for yourself in a beautiful world inhabited by cute fantasy creatures.

In addition, the recent craze around DeFi’s “Yield Farming” craze shows demand for systems that allow users to earn tokens by interacting with a product. 

See you in Discord!

The Axie Infinity Team

Join Axie Discord

Introducing Ronin: Axie Infinity's Ethereum Sidechain

From the early days of Axie Infinity, we’ve been obsessed with bringing fun gameplay and sound economic design to the world of blockchain gaming. Our community has grown tremendously and we’ve embarked on some truly novel experiments around ideas of true ownership and play to earn gaming. Along with this growth has come the ability to observe the major pain points in our community's experience playing Axie.

One issue that has been a perpetual thorn in our side is Ethereum network congestion. Network congestion is a tricky beast — with gas remaining low for months at a time only to resurface and slow our economy to a standstill.

Scaling Axie With Ronin

In order for Axie Infinity to reach our second, third, and fourth-degree connections (the friends and family of our friends and family) Axie needs a long term solution that makes participating in the Axie game & economy, fast, cheap, and seamless. We need it to be fun and easy!

That’s why today we’re announcing our work on Ronin — an Ethereum-linked sidechain made specifically for Axie Infinity. A Ronin was a samurai without a master in feudal Japan and Ronin represents our desire to take the destiny of our product into our own hands.

Benefits for Axie Players

Ronin will allow us to take the usability of Axie to the next level, setting us up to welcome the next generation of trainers, thinkers, and explorers to Lunacia.

Ronin will come with:

  • Fast & seamless transactions with almost instant confirmation.

  • Drastically reduced gas fees. In addition, rather than paying Ethereum miners — the gas fees could be retained by the community and used for things like tournaments & bounties.

  • The ability to withdraw Axie assets back to Ethereum Mainnet.

  • Simplified on-boarding for new users, through a customized wallet solution.

  • A block explorer for transparency and data accessibility. 

Why We’re Building This

We believe that one-size-fits-all approaches to scaling leave much to be desired. Every product, every community has different needs when it comes to a scaling solution. In addition, the current scaling solutions are often designed for DeFi use cases or simple asset exchange whereas the needs of the Axie community are more complex (and interesting!). 

We believe that it’s worth the extra effort building solutions to solve our community’s most difficult problems ourselves. A strong example of this is the in-house Axie marketplace. While Axies trade on a variety of other NFT exchanges — 97% of the volume flows through our marketplace. While we strongly believe in the Web3 ideals of openness and cooperation — we also believe that nobody is going to put as much care, thought, and intuition into products serving our community as us.

Security & Consensus

To help secure Ronin, we have recruited an all-star cast of partners from the traditional gaming, crypto, and nonfungible token space to serve as validators of our network. We’ll be announcing the Ronin validators as we get closer to launch.

The Future of Ronin

Here’s a message directly from Trung, CEO of Sky Mavis:

“We are very excited about the possibilities Ronin brings. Though it’s still in an early state, Ronin will continuously evolve over the years to serve the spirit and ethos of blockchain gaming. On the technical side, we are also looking into various solutions to further strengthen and scale Ronin. zKSyncs, for example, is looking promising, but it could take time until it’s production-ready — particularly for NFTs and games.”

As Vitalik himself just mentioned today, the current layer 2 implementations are “by and large limited to payments and DEX.” We are interested in contributing to the sustainable scaling of NFTs on Ethereum — an area that hasn’t gotten enough attention. Loom Network’s pivot away from NFTs has also expedited our plans to take control of our long term scaling strategy.

For those interested in learning more about the exciting state of Ethereum scaling, we recommend this excellent overview written by Anthony Sassano: Ready Layer Two — The Daily Gwei #11.

What does this mean for your Axies & Land?

Our plan for current Axie infinity assets (Axies, Land, land items) is to migrate them over to Ronin this year. The Sky Mavis team will handle migration for users, although users will be able to choose to do it themselves if they prefer. We will re-deploy all significant Axie-related smart contracts on Ronin. This will also represent an opportunity to upgrade our existing contracts to make the Axie user experience more intuitive. 

Axies will be deposited via a smart contract on Ethereum. When Axies are inside the contract they will be usable on Ronin. 

We will write a detailed blogpost about migration once we get closer to the event itself.

:Axie_Kotaro:

Get Involved with Axie!

The Axie community is always looking for new thinkers, creators, competitors, and builders! 

Make sure to:

Join our Discord Community & follow us on Twitter!

Pick up some Axies & Land.

Research the Axie ecosystem.

Stay tuned — we’ve got plenty of updates coming this year!

Season 7 is Live With Balancing Updates!

We’re delighted to announce that Arena Season 7 of the Community Alpha is live! DAI rewards are back!

:dai:

Download Community Alpha

Reward Structure

Our Alpha seasons allow Axie trainers of all skill levels to earn tokens for winning arena battles!

25% of the DAI (375) will be distributed to the top 50 spots on the leaderboard. 75% of the DAI (1125) will have a chance of dropping from any arena battle! This means that any trainer, regardless of skill level has a chance of winning DAI!

The season will last two weeks, ending at 10 AM EST on Sunday July 12th!

Remember that 1,000 Axie DAI coins= 1 DAI. 1 DAI= 1 USD.

Please note that each human is only eligible for 1 leaderboard position-based payout. Any attempts to abuse the system will result in a ban from Season rewards.

Polyient Games Founders Keys

We’re also excited to announce that Polyient games will be distributing Polyient Games Founder’s Keys (PGFK) to the top 10 players on the leaderboard at the end of the season! PGFK holders can enjoy exclusive rewards and perks such as access to pre-launch builds in select games and discount on future item sales.

Follow Polyient Games on Twitter to keep up to date on all the latest news or sign-up for alerts!

Balancing Changes

Our balancing philosophy is data-driven while also taking into account feedback & ideas from the community. Below you’ll find some comments on the thought process behind some of the changes.

Energy Steal

One interesting point brought up during discussions was the strength of energy steal cards. For example, despite a couple rounds of nerfs to Serious , it wouldn’t budge from our lists of most commonly used cards. The costs of having an energy stolen are huge and players were being essentially forced to play cards when facing opponents with energy steal. To address this, we’ve made Serious and Rice’s energy steal effects require a combo to kick in. We think this should increase the opportunity cost of playing these cards and make the game more dynamic.

Doubletalk

A card that the community has discussed a lot is Doubletalk. Doubletalk first had shield and zero attack which didn’t feel quite right with the ethos of the card. However, people use Doubletalk to bypass shield, so doing a minimal amount of damage to a shield also didn’t make sense. To resolve this issue, we’ve made Doubletalk do 50 “true damage” that ignores shield. We think this will add some nice utility to the card and will be watching if it starts to show up more in team compositions.

Complete Counter with Scaly Spoon & Gavel Ant

Another mechanic that we saw as being very frustrating to play against was the Gavel Ant/ Scaly Spoon combination. These cards, when played together, could basically paralyze Axies, making them unable to attack with ranged or melee cards. We’ve made some changes to Scaly Spoon and Gavel ant to address this mechanic which we’d seen was very frustrating to play against, especially new players.

Anemone, Pocky, and Green Thorns

We’ve seen Anemone at the bottom of the charts in terms of usage for awhile now. We’ve added some attack and additional heal and think this will add some utility to the card.

:Axie_a1Bug:

After analyzing data from its usage we saw that Pocky was another card that hasn’t really found its niche yet. We decided to give it a major facelift and think it should now have significantly more utility. It now boasts a respectable 120 attack with more damage possible for having allied bugs!

Green Thorns’s utility was hampered by the fact that the bonus shield wasn’t added until the card was actually played in the turn rotation during a round. We’ve made the bonus trigger at the beginning of the round and think this will make the card better and more fun to use.

Leaderboard Changes

Based on feedback from the community, we’ve added an additional flat +7 ratings boost when winning an arena match while multiplying the variable rating swing by 70%. This makes the risk reward more compelling for top ranked players to queue more frequently now. For example, let’s say in the old system a top player would have risked 24 points to gain 4 — they would now be risking 24 with the opportunity to gain 10. The formula to arrive at this is 4 * .7 + 7.

:Axie_Kotaro:

Make sure to let us know what you think of the balancing changes in our Discord’s #feedback-suggestions channel!

Join Axie Discord

See You In The Arena!

The Axie Infinity Team

Axie Infinity Discord — Want to start playing but not sure where to start? Join our Discord, our community will answer any questions you have!

Axie Infinity Twitter — Our DM’s are always open :)

[Axie Infinity] Lunacian #20

Welcome to the 20th issue of The Lunacian, a periodical covering the latest news & developments from the Axie universe!

If you haven’t already, make sure to join our Discord to meet the rest of our amazing community!

Join Axie Discord

Axie Joins Ubisoft’s Entrepreneurs Lab Season 5 Program!

We are delighted to share that Axie Infinity is participating in the prestigious Ubisoft Entrepreneurs Lab Season 5 program. The Sky Mavis team will be working closely with Ubisoft experts to prepare Axie Infinity for a mainstream release. This includes areas like:

• Free-To-Play

• On-boarding

• Traditional player journey

Axie X Ubisoft!

Land Development Update

We’re delighted to share a development update to show off our progress on land!

Check it out for:

• An overview of our progress so far.

• What we're building now.

• Some insights into defining our first public release!

Land Development Update

Mavis Hub Launcher

Last month we shared our first release of the Mavis Hub launcher! The launcher will serve as a consolidated place for:

• Downloading new app updates for desktop devices.

• News & guides.

• New games within our universe!

This was a key step in allowing for the seamless release of new content to our community without players having to keep track of countless different versions on their devices.

Download Launcher

Community Spotlight: Baronar

Baronar recently made a splash in the Axie universe with his major land acquisition finishing off the remaining quadrant 1 chests in a dramatic flurry.

Cloudwhite & Jihoz sat down with the newly minted land baron to get his views on Blockchain games, land, and the future of Axie.

Check out the interview below!

See You In The Arena!

The Axie Infinity Team

Axie Infinity Discord — Want to start playing but not sure where to start? Join our Discord, our community will answer any questions you have!

Axie Infinity Twitter — Our DM’s are always open :)

All the information & tools you need to play Axie Infinity in one place.

[Axie Infinity] Season 6 is live with balancing updates!

We’re delighted to announce that Arena Season 6 of the Community Alpha is live! DAI rewards are back!

:dai:

Download Community Alpha

Reward Structure

Our Alpha seasons allow Axie trainers of all skill levels to earn tokens for winning arena battles!

25% of the DAI (375) will be distributed to the top 50 spots on the leaderboard. 75% of the DAI (1125) will have a chance of dropping from any arena battle! This means that any trainer, regardless of skill level has a chance of winning DAI!

The season will last two weeks, ending at 10 AM EST on Sunday June 14th!

Remember that 1,000 Axie DAI coins= 1 DAI. 1 DAI= 1 USD.

Please note that each human is only eligible for 1 leaderboard position-based payout. Any attempts to abuse the system will result in a ban from Season rewards.

:Axie_Kotaro:

Balancing Updates

We’ve introduced some balancing updates that we believe will make the meta more interesting!

:Sticker_Ginger:

Secret Classes

We noticed that secret classes were having their viability effected by not getting class bonuses when playing cards. Remember that when an Axie plays a card belonging to its class it gets a 15% shield/attack bonus. However, since there are no secret class cards— this was making secret classes weak compared to the other 6 classes. We’ve decided to give each secret classes 50% class bonuses for the 2 classes it shares advantages/disadvantages with.

Dusk 7.5% class bonus for reptile & plant cards.

Dawn 7.5% class bonus for bird and aquatic cards.

Mech 7.5% class bonus for Beast & Bug cards.

:Axie_Kunai:

Changes to Critical Strike Formula

After reviewing some data and feedback from the community, we noticed an issue with how critical strikes were functioning. We’ve adjusted the critical strike formula so that:

  • Low morale Axies will crit less frequently.

  • High morale will Axies crit more frequently.

  • High speed will still reduce how often an Axie is crit while defending, but to a lesser extent than before.

Get Involved!

If you’re a new player hoping to become a top Axie trainer, here are a few steps to take now:

Loading more posts…